A Week of A-Frame 145

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 18, 2019 to Jan 24, 2019.

We’re still working on 0.9.0. Diego is doing lot of testing with the WebXR support which is a lot of work given the flux and discovering issues with the spec, and is triaging through A-Frame issues. We expect it next week. In the meantime, check out this week’s featured projects including the BeatSaver Viewer from us at Supermedium, and usage by Chevrolet!


  • Wormform - It’s a multi user silicone device that controls a rubber-pipe-thing in 0 gravity room.


  • Shader Buildings - A component that lets you create buildings cheaply enough to put a whole city in your scene
  • glTF Morph Component by elbobo - Control morphTargets in gltf models. These are mesh animations created using shape keys in blender.