Experiment with AR and A-Frame
Google Chrome and Oculus Browser are now shipping WebXR enabled by default for VR headsets. The Web magic doesn’t stop there. AR is also coming to the standard and you can experiment today on ARCore compatible devices and Chrome 79 or newer.
Build a scene in the same way than you do for VR. Just make sure that the background doesn’t block the camera view 🙂
When entering immersive mode, regular user DOM Events are disabled. There are two ongoing efforts to enable interactivity in AR experiences:
Developers will be able to cast rays into the real world and retrieve a list of intersection points against the real world understanding. A ray might be triggered by user input like touches or mouse clicks to for instance, place or move virtual objects in the real world.
When entering AR or VR mode, only WebGL content and the real world or camera image are rendered on screen. DOM layers will allow overlaying HTML elements to present for instance 2D UIs, instructions or contextual information associated to virtual or real world objects.
Join our discord channel. The community will love to see what you make.
If you’d like to continue to support us, please subscribe to the A-Frame newsletter where we’ll not only provide updates and showcase community projects, but requests for testing and user feedback support every now and then to keep us going in this grassroots project.