A Week of A-Frame 105 - 106What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Mar 23, 2018 to Apr 6, 2018.
ðð¥ Gunters of OASIS. Hundreds of generated #webvr worlds. Hidden among them a golden egg. Find the egg and inherit the OASIS (and half a hundred dollars). Search for hidden clues, meet up with other Gunters. Ready? Start the hunt on @supermediumvr!https://t.co/oTKimoCrFM pic.twitter.com/jyaPoUGHEW— Supermedium (@supermediumvr) April 4, 2018
I present https://t.co/CMoJ256F1Q— Λlfredo (@alfredofrlp) March 26, 2018
Simulates video illumination in a performant, low flicker and 0 config way.
Just add to <a-video>.#WebVR #VR #aframevr #WebXR
Check out the demo in VR. (thanks @bai0 for the model and spilberg for the trailer) pic.twitter.com/foK84GHt8C
Yay! I put a little table in https://t.co/SECmMepuon for the pancakes to rest on (makes them easier to grab) + verified they work in VR as well as on desktop! Love the ease of developing progressive VR with @aframevr :)— Cwervo (@acwervo) April 6, 2018
🤖🥞🤖🥞🤖🥞🤖🥞 !!! pic.twitter.com/6T9bFGLIvP
Hey everyone! I have been working on a side project in the last few days to port full body avatars to webVR. The code has been ported from C# and still needs work. If you want to have a look and try to bring those avatars to life, it's all here: https://t.co/BeXwolZMdN pic.twitter.com/ta7zffufLD— Etienne Pinchon (@EtiennePinchon) March 25, 2018
The decentralized metaverse will be built on open standards like WebXR (formerly WebVR). I got an update from @aframevr maintainer @dmarcos, who is now with @supermediumvr, which is a totally AWESOME high-end WebVR browser.— Kent Bye VoicesOfVR (@kentbye) April 6, 2018
I also try out @mozillareality:https://t.co/uEVJqhW3rk pic.twitter.com/k2dqh0fDWw
Amazing session with the best #AR minds in town. Thanks Sam @ironandsilk and team for having us at @RGA and working with @HaloLabsTeam web based #AR prototyping platform.@googlevr #ARCore @madewithARKit @mozillareality @aframevr pic.twitter.com/gyn5W32EX0— Halo Labs (@HaloLabsTeam) March 23, 2018
I'm pleased to share this highbrow fish scene I unfortunately brought to life in @aframevr + @glitch. thanks @Fasility_VR @brkInteractive for the class !https://t.co/eRK10XCx6c pic.twitter.com/sR8PtXK9ox— Melissa Teng (@mqqt_) March 28, 2018
Yay, linked up a domain name to my new @aframevr project 🤖 🥞 : https://t.co/rlQcw50EpW— Cwervo (@acwervo) April 3, 2018
(it'll look nothing like this when it's done, just wanted to make sure I could get an A-Frame placeholder up and running, taking little steps, but very quickly! :) ) pic.twitter.com/q8JLOekeGW
A generative pastel train track in AR! It spawns at the location of the screen whenever you tap (represented by the vertical bluegreen boxes) and connects it to the track!— Cwervo (@acwervo) March 29, 2018
Made with @aframevr, you can try it out at: https://t.co/c4XHP3FyPr pic.twitter.com/o602cH0VED
Been working on an update for https://t.co/KkbjBqldjB to allow live component editing.— Ruben van der Leun (@rvdleun) March 28, 2018
First results are promising, although I want to put some additional focus on security before I release this. pic.twitter.com/E2Qmh4wvnn
- Fun with Primitives
- Earth Temperature 1880-2011
- Block-based Coding for A-Frame
- Youtube VR
- Drumlab VR
- Elfland Glider
ð The golden egg has been found. @banada, now the first ever professional VR egg hunter, has control over the OASIS. Stay tuned for the next round as the tides of the OASIS ebb and shift. Become part of the High Five. https://t.co/4wuoXZDoUe— Supermedium (@supermediumvr) April 5, 2018
The King of Rock and Roll accompanies @bobreyes on-stage at #fossasia — #webvr, #webxr and other mixed realities in the browser (with @aframevr's A-Saturday-Night jingle rousing attendees from their post-saturday-night party snooze!) 😴🎉🤯💃 pic.twitter.com/VkcjXYOBxk— Mozilla TechSpeakers (@mozTechSpeakers) March 25, 2018
Great timing with the launch of Ready Player One!— Kent Bye VoicesOfVR (@kentbye) March 31, 2018
I've been saying that #WebXR & the open web with @aframevr is the dark horse in building the open metaverse that we all want to see & that we all deserve.
This is a key part of that ecosystem.
You should update your pinned tweet!
The existing default WebVR user experience is pretty bad.— Kent Bye VoicesOfVR (@kentbye) April 3, 2018
You have to context switch in & out of VR.
That's why @aframevr maintainers @dmarcos & @andgokevin moved on from Mozilla to build the @supermediumvr browser, which has a MUCH better UX for browsing #WebXR sites. 👌💯
Literally running in VERY large roomscale #VR (50m x 20m) using commercially available hardware (laptop+WMR) safety spotted by a friend, mapped @digityserbe 1 to 1 from #VR https://t.co/hCXSPeM5aP— Fabien Benetou (@utopiah) March 29, 2018
Very impressed the @Samsung Odyssey inside-out tracking even with curious crowd pic.twitter.com/TGfUGci4ZU
Performance reminders for @aframevr:— Kevin Ngo (@andgokevin) March 30, 2018
1. Don't allocate any new objects, arrays, functions in tick functions.
2. Use three.js object3D API over .setAttribute for modifying position/rotation/scale/visible.
Achievement unlocked: we have contributors to @aframevr from Google, Oculus, Microsoft, Samsung, and Mozilla.— Kevin Ngo (@andgokevin) March 24, 2018