A Week of A-Frame 87
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Nov 10, 2017 to Nov 17, 2017.#codevember #13 simple #orange launcher, having fun with @donrmccurdy's @aframevr #physics. view in browser tap/click to fire https://t.co/BQVduDQZmR code & credits: https://t.co/U3ssR1Frca pic.twitter.com/T1Wq8EtO25
— Kieran Farr (@kfarr) November 14, 2017
I have been away to work on @Unity like a mad person 😄 (more updates soon).
— Etienne Pinchon (@EtiennePinchon) November 17, 2017
However @aframe is still amazingly fun! Here is a new 🅰️ component: Google Resonance Audio for A-Frame.https://t.co/C3HsNR52wy pic.twitter.com/H1oZdGImQi
Is detachable editable website the future of VR? I think YES! #VR #web #Virtualreality #WebVR #UX #webdev #VRUX pic.twitter.com/Qhd9a68KWl
— Nikolay Babanov (@NikolayBabanov) November 16, 2017
Made a devlog about increasing performance in my #VR #DataViz app, Adit, from 100 data points at 90FPS to 50,000+@aframevr #WebVR #rstats #ggplot2https://t.co/rWmH8ysNVj
— Will Murphy 🔥E🌳½1⃣ (@Datatitian) November 12, 2017