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A Week of A-Frame 105 - 106

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Mar 23, 2018 to Apr 6, 2018.
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A Week of A-Frame 101 - 104

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Feb 23, 2018 to Mar 23, 2018.
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A-Frame v0.8.0 - Performance and Production

A-Frame v0.8.0 - Performance and Production

The A-Frame train continues! v0.8.0 has been released, bringing many, many performance improvements through being battle-tested in production applications. Notably, we ported many fixes and performance through building out Supermedium using A-Frame!

We hit A Week of A-Frame 100, highlighting the long way we’ve come such that there are companies and startups taking the leap with A-Frame. There’s even an A-Frame application published on Steam VR! Including:

  • Ottifox - A nimble design app that helps you create VR and AR prototypes that run in the browser - without writing code.
  • Halo Labs - VR/AR design, prototyping, and collaboration solution for teams.
  • Archilogic - Turn floor plans into virtual tours.
  • Vragments - Build and publish your own 360 story.
  • Scapic - Create immersive worlds.
  • Lucid Web - WebVR player.
  • Ideaspace - CMS.
  • Supermedium - The virtual reality browser.

Alongside many other companies!

What’s New?

The biggest change is allowing to modify three.js Object3D position, rotation, scale, and visible directly while still maintining in sync in the A-Frame layer. There is currently overhead with .setAttribute, but all of that can be skipped for position, rotation, scale, visible by directly modifying three.js Object3D. That is a simple object property change. Since object transformations are one of the most often updated things, this saves on a lot of overhead. In general, we begin to try to find ways to skip .setAttribute when able.

Lots of other performance improvements, both in the core of A-Frame and in top A-Frame community components (e.g., animation). We scoured a lot of the codebase removing unnecessary memory allocations and event emissions.

We’ve also upgraded to three.js’s WebVR API, which was a long and grueling process to integrate and catch all the bugs, but we did it! Still a lot to be done on the performance side.

The A-Frame Inspector also got a few nifty features such as tree collapsing on the entity panel, pressing f to focus on an entity, and some bug fixes.

Check out the release notes for the complete changelog which includes a list of all new features, optimizations, and bug fixes.

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A Week of A-Frame 100

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Feb 9, 2018 to Feb 23, 2018.
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A Week of A-Frame 98 + 99

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 26, 2018 to Feb 9, 2018.
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A Week of A-Frame 96 + 97

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 12, 2018 to Jan 26, 2018.
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A Week of A-Frame 92 - 95

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 15, 2018 to Jan 12, 2018.
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A Week of A-Frame 91

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 8, 2017 to Dec 15, 2017.
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A Week of A-Frame 90

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 1, 2017 to Dec 8, 2017.
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A Week of A-Frame 88 - 89

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Nov 24, 2017 to Dec 1, 2017.
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