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Blog Posts

  • A-Frame 1.7.0 - Post-processing, WebGPU and TSL, Logitech MX Ink integration
  • A-Frame selected for the 2024 Github accelerator
  • A-Frame 1.6.0 - Memory management and performance improvements
  • A-Frame 1.4.0 - Custom elements V1, Oculus Quest Pro support, tons of fixes and improvements
  • A-Frame 1.1.0 - AR, Quest 2 Support, hand tracking, compositor layers, immersive navigation
  • A-Frame Newsletter 2
  • Image Tracking and Location-Based AR with A-Frame and AR.js 3
  • Experiment with AR and A-Frame
  • A-Frame v1.0.0 - WebXR Support, AR Mode
  • A-Frame Newsletter 1
  • A Week of A-Frame 170 - 172
  • A Week of A-Frame 164 - 169
  • A Week of A-Frame 162 + 163
  • A Week of A-Frame 159 - 161
  • A Week of A-Frame 157 + 158
  • A Week of A-Frame 155 + 156
  • A Week of A-Frame 153 - 154
  • A Week of A-Frame 149 - 152
  • A-Frame v0.9.0 - Perf & Initial WebXR
  • A Week of A-Frame 145
  • A Week of A-Frame 143 - 144
  • A Week of A-Frame 140 - 142
  • A Week of A-Frame 139
  • A Week of A-Frame 138
  • A Week of A-Frame 137
  • A Week of A-Frame 132 - 138
  • A Week of A-Frame 129 - 132
  • A Week of A-Frame 124 - 128
  • A Week of A-Frame 120 - 123
  • A Week of A-Frame 116 - 119
  • A Week of A-Frame 115
  • A Week of A-Frame 111 - 114
  • A Week of A-Frame 106 - 110
  • A Week of A-Frame 105 - 106
  • A Week of A-Frame 101 - 104
  • A-Frame v0.8.0 - Performance and Production
  • A Week of A-Frame 100
  • A Week of A-Frame 98 + 99
  • A Week of A-Frame 96 + 97
  • A Week of A-Frame 92 - 95
  • A Week of A-Frame 91
  • A Week of A-Frame 90
  • A Week of A-Frame 88 - 89
  • A Week of A-Frame 87
  • A Week of A-Frame 86
  • A Week of A-Frame 85
  • A Week of A-Frame 84
  • A Week of A-Frame 82 - 83
  • A Week of A-Frame 81
  • A Week of A-Frame 79 - 80
  • A-Frame v0.7.0 - Windows Mixed Reality Headsets and glTF 2.0
  • A Week of A-Frame 78
  • A Week of A-Frame 76
  • A Week of A-Frame 77
  • A Week of A-Frame 75
  • A Week of A-Frame 74
  • A Week of A-Frame 73
  • A Week of A-Frame 72
  • A Week of A-Frame 71
  • A Week of A-Frame 70
  • A Week of A-Frame 69
  • Creating Augmented Reality with AR.js and A-Frame
  • A Week of A-Frame 67 - 68
  • A-Frame v0.6.0 - Link Traversal
  • A Week of A-Frame 66
  • A Week of A-Frame 65
  • A Week of A-Frame 64
  • A Week of A-Frame 63
  • A Week of A-Frame 62
  • A Week of A-Frame 61
  • Don McCurdy as an A-Frame Core Developer
  • A Week of A-Frame 60
  • A Week of A-Frame 59
  • A Week of A-Frame 58
  • A Week of A-Frame 57
  • A Week of A-Frame 56
  • Managing Application and Game State in A-Frame
  • A Week of A-Frame 55
  • Rapid Motion-Capture-Powered VR Development
  • A Week of A-Frame 54
  • A Week of A-Frame 53
  • A Week of A-Frame 52
  • A Week of A-Frame 51
  • A Week of A-Frame 50
  • A Week of A-Frame 49
  • A Week of A-Frame 48
  • A Week of A-Frame 47
  • A-Frame v0.5.0 - Features & Tools
  • A Week of A-Frame 46
  • A Week of A-Frame 45
  • A Week of A-Frame 44
  • A Week of A-Frame 43
  • A Week of A-Frame 42
  • A Week of A-Frame 40 - 41
  • Taking Screenshots in A-Frame
  • A-Frame v0.4.0 - The Registry
  • A Week of A-Frame 35 - 39
  • A Week of A-Frame 34
  • A Week of A-Frame 33
  • Developing an A-Frame Teleport Component
  • A Week of A-Frame 31 + 32
  • Halloween Feature! Building Ghost Train Builder
  • Why iStaging Chose A-Frame
  • A Week of A-Frame 30
  • A Week of A-Frame 29
  • A Week of A-Frame 28
  • A-Painter: Paint in VR in Your Browser
  • A Week of A-Frame 27
  • A Week of A-Frame 26
  • A-Frame v0.3.0 - Walk in a Web Page
  • A Week of A-Frame 25
  • A Week of A-Frame 24
  • A Week of A-Frame 23
  • A Week of A-Frame 22
  • A Week of A-Frame 21
  • A Week of A-Frame 20
  • A Week of A-Frame 19
  • A Week of A-Frame 18
  • A Week of A-Frame 17
  • A Week of A-Frame 16
  • A Week of A-Frame 15
  • A Week of A-Frame 14
  • A Week of A-Frame 13
  • A Week of A-Frame 12
  • A Week of A-Frame 11
  • A Week of A-Frame 10
  • A Week of A-Frame 9
  • Amnesty International UK Presents "Fear of the Sky"
  • A-Frame v0.2.0 - The Extensible VR Web
  • The Washington Post Presents "Mars: An Interactive Journey"
  • A Week of A-Frame 8
  • A Week of A-Frame 7
  • A Week of A-Frame 6
  • A Week of A-Frame 5
  • A Week of A-Frame 4
  • A Week of A-Frame 3
  • A Week of A-Frame 2
  • Step Inside the Computer World, TRON!
  • A Week of A-Frame 1
  • 360° Photosphere Viewer
  • WebVR Solar System
  • TestScape
  • Popmotion Physics & Animation with A-Frame
  • WebVR Tour of Public Projects in Charleston, SC
  • CC-Licensed Textures from Flickr
  • Creating a Minecraft Scene in WebVR
  • Sense of Scale with Spheres and Fog
  • Prototyping a Shopping Example
  • Introducing A-Frame v0.1.0
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A-Frame

Blog

A-Frame 1.7.0 - Post-processing, WebGPU and TSL, Logitech MX Ink integration

Feb 20, 2025

By Diego Marcos

A-Frame 1.7.0 is out!

Post-processing, ES modules and importmap, WebGPU and TSL support, Logitech MX Ink integration and more.

26 A-Mazing A-Framers contributed to this release 🙏

Find all details on the release notes and changelog

← A-Frame selected for the 2024 Github accelerator

Except where otherwise noted, content on this site is licensed under the Creative Commons Attribution Share-Alike License v3.0 or any later version.

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