A-Frame v1.0.0 - WebXR Support, AR Mode
Today marks A-Frame’s fourth birthday. Four years ago, on December 16th, 2015, we released the first version of A-Frame to make it easier to build VR experiences and make the Web keep pace with the VR industry.
With the help of a community of hundreds of thousands of developers over the years, we’re releasing A-Frame v1.0.0 to support the coming out of the WebXR spec which has been under discussion for the past several years. The upgrade to A-Frame v1 and beyond will become necessary on more and more browsers as they deprecate WebVR and only support the WebXR specification.
To clear confusion, WebXR refers to both AR and VR support on the Web. To that end, we’ve included an AR mode out of the box in A-Frame for browsers that support ARCore and ARKit. In production, make sure to use HTTPS for VR and AR support.
We’d like to thank in part Google for providing a bit of funding to us at Supermedium to help develop and maintain WebXR support for A-Frame. And to thank people within Google, Oculus, and importantly the Web community for testing this version for us. We’ll continue to provide necessary updates to A-Frame.
We’d also like to celebrate now 300+ contributors, 10,000+ GitHub stars, and 300+ email subscribers to the A-Frame project.
If you’d like to continue to support us, please subscribe to the A-Frame newsletter where we’ll not only provide updates and showcase community projects, but requests for testing and user feedback support every now and then to keep us going in this grassroots project.
Read the release notes and changelog.
A-Frame 1.0.0 is out! 🥳 With full WebXR support shipping now in Chrome 79 and Oculus Browser stable channels. Deliver VR experiences instantaneously to millions of users today! Happy immersive Christmas! 🎄
— A-Frame (@aframevr) December 16, 2019
We're still at it! Today marks the exact date of @aframevr's fourth birthday, and we're excited to release v1 with the help of the #WebVR community. https://t.co/rlvFSpjBvu https://t.co/DHgRoEgb9f
— Supermedium (@supermediumvr) December 16, 2019
For those who are using AR.js with #aframe in WebAR apps, please import latest #aframe, v1.0.0 has been shipped 🚀
— Nicolò Carpignoli (@nicolocarp)
This will avoid problems with new Chrome 79 that has WebXR Device API enabled by default.
Thanks to @aframevr team for the great work. It's outstanding.For those who are using AR.js with #aframe in WebAR apps, please import latest #aframe, v1.0.0 has been shipped 🚀
— Nicolò Carpignoli (@nicolocarp) December 15, 2019
This will avoid problems with new Chrome 79 that has WebXR Device API enabled by default.
Thanks to @aframevr team for the great work. It's outstanding.
?ref_src=twsrc%5Etfw”>December 15, 2019
Hey devs! 👋 Remember to serve your content over HTTPS to enter VR mode in Chrome with A-Frame 1.0.0. WebXR is not available over HTTP.
— A-Frame (@aframevr) December 16, 2019
🎉I'm SUPER excited for the 1.0.0 release of @aframevr now that #WebXR is shipping in Chrome 79🎉
— Kent Bye VoicesOfVR (@kentbye) December 16, 2019
There's SO much potential of merging spatial computing with the open web to form the #widerweb & early seeds for what may become "The Metaverse."
Congrats to the @supermediumvr team! https://t.co/FuEgbBstFS
Projects
YES! CHESS IN VR @aframevr 👏 https://t.co/jb3h1boQi3
— roncho (@ronchoqa) December 5, 2019
xAPIGnome: Hanging out in the maker space at the #xAPIParty. We’re playing with #AR using aframevr markers to generate #xapi statements! What’s possible with these markers? We’re thinking space tours, new hire onboarding, complex equipment tutorials, etc… pic.twitter.com/7iVlgmZwIX
— Digital Thinking 4 L&D (@FreshThinkingfo) December 14, 2019
onCollide InstantGeometry GPU Particles for @vrlandio with #threejs #webgl #webvr #webx @aframevr pic.twitter.com/N0j1U7fd2G
— arpu (@arnputz) December 9, 2019
A #blog theme for #WebVR #WebXR - IdeaSpace Compass Blog - for desktop, mobile and VR devices, included in the latest IdeaSpaceVR release - preview theme: https://t.co/AaDETNbakr enjoy! pic.twitter.com/24spFehdDP
— IdeaSpaceVR (@ideaspacevr) October 1, 2019
Events
今日は職場主催のイベントでWebAR/VRのハンズオンやります!
— TakashiYoshinaga@AzureKinectとAR (@Taka_Yoshinaga) December 11, 2019
SOILセミナー: HTMLで作ろうWebAR/VR入門 https://t.co/01T6lZXzBW #SRPOIL #AR_Fukuoka #webvr #webar #aframevr
Using @AFrameVR and @Mozilla #WebXR tools to teach #AI in the classroom (here solving the https://t.co/WxRKdmRXxp ) and the difference between procedural knowledge (@threejs_org) and declarative knowledge (@AframeVR) by @Mikel_Salazar at @centro_sanluis 🤗 pic.twitter.com/leljYSKZvp
— Fabien Benetou (@utopiah) December 9, 2019
Congratulations! @aframevr is probably my favourite web framework out there atm - go try it out! https://t.co/sX4sxulrw3
— Pookage (@pookagehayes) December 16, 2019
Miscellaneous
Rural and Underserved inner city kids face the same challenges. Lack of access to Tech. Lack of Mentors. There are some great curriculums out there. @freeCodeCamp had over 5000 tutorials. Our PI515 kids are building #VR via @aframevr and @glitch.
— PI 515 (@LOVEPI515) December 8, 2019
#WebXR is arriving. Last week's first 🅰️-Frame Newsletter highlighting community projects and updates on WebXR and the next @aframevr release. Subscribe to get tomorrow's drop. https://t.co/heDZVmmw95 pic.twitter.com/rrrtZ3bQ74
— A-Frame (@aframevr) December 12, 2019
me trying to build anything using @aframevr #Memes pic.twitter.com/TEyJnG3aua
— roncho (@ronchoqa) December 15, 2019
For those who are using AR.js with #aframe in WebAR apps, please import latest #aframe, v1.0.0 has been shipped ð
— Nicolò Carpignoli (@nicolocarp) December 15, 2019
This will avoid problems with new Chrome 79 that has WebXR Device API enabled by default.
Thanks to @aframevr team for the great work. It's outstanding.
Just sent out the new A-Frame newsletter! Subscribe to get a copy of it, else we'll try to release it next week too. https://t.co/6SfIh0HYpY pic.twitter.com/1z0zPJeedc
— A-Frame (@aframevr) December 6, 2019
How's that for an early Christmas gift?
— Ruben van der Leun (@rvdleun) December 16, 2019
Congrats to all the @aframevr contributors, this is a major milestone. https://t.co/wj5WIzbq6f
honestly huge https://t.co/SJlcLKdZ9C
— Joseph Schiarizzi (@CupOJoseph) December 16, 2019
Subscribe to the A-Frame Newsletter for continuing updates on WebXR support, next version release, and community projects: https://t.co/0lwriQmXqv
— A-Frame (@aframevr) December 16, 2019
In Other WebVR News
The new WebXR Device API, explained https://t.co/eYpp3huHw1 Available as of today in vanilla Chrome, soon in Firefox and other browsers. Extended reality is coming to the web rather quickly. @aframevr to support it in its upcoming v1.0
— Jesus M Gonzalez-Barahona (@jgbarah) December 11, 2019