A Week of A-Frame 13
What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of May 6, 2016 to May 13, 2016.Got room-scale?
Projects
-
EricaLayton built Redwood Dusk —
Stand and meditate among the giants of nature.
-
dkraeker built Pirate —
Fire physics-enabled cannonballs at pirate ships on the Battle at A-Frame Sea.
-
DeenaKhattab built Womynography —
An immersive map-based archive of urban women’s experiences in Cairo.
-
dkraeker built Castle —
Castle adventure game.
-
andreasplesch built Faceset Component —
Create geometries from vertices and faces.
-
andgokevin built Event Set Component —
Set properties on events. Alternative to declarative events.
-
andgokevin built Look-At Component —
Have entities face other entities. Replacement for deprecated
look-at
component. -
dkraeker built Minigolf —
The back nine.
-
andreasplesch built Polygon Primitive —
n-sided primitives.
-
andreasplesch built Crease Component —
Creased shading using
THREE.FlatShading
. -
andreasplesch built Star Component —
2D stars.
Media
-
cvanw
recorded
walking around an A-Frame experience using the Vive.
-
JessicaTV
presented
an introduction to WebVR (Spanish).
Contributions
-
dmarcos
implemented
WebVR 1.0 API support.
-
msimpson
implemented
the zoom property for camera component.
-
msimpson
implemented
missing properties to the
<a-sphere>
attribute. -
msimpson
implemented
the
<a-sound>
primitive. -
msimpson
implemented
the
<a-torus-knot>
primitive. -
mayognaise
implemented
the
componentremoved
event for entities. -
ngokevin
deprecated
the
look-at
component in favor of ngokevin/aframe-look-at-component. -
msimpson
renamed
defaultAttributes
todefaultComponents
for primitives.