A Week of A-Frame 14
What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of May 13, 2016 to May 20, 2016.I have A-Dream that one day A-Frame experiences become multi-user.
Projects
- 
        andgokevin built Firebase Component — Component using Firebase’s real-time database for multi-user experiences. 
- 
        chetemele built EVA — A prototype mecha rises from the lava. 
- 
        andgokevin built Audio Visualizer Component — Spectrum — Visualizer for audio spectrum (World Order — Machine Civilization). 
- 
        SAM_liooil built Space Shark Room — Hindu-esque shark cage in space. 
- 
        chetemele built Metal Gear REX — Return to Shadow Moses. SNAKE! 
- 
        EricaLayton built Meditation Orbs — A place to meditate. 
- 
        drawvr built Welcome — Welcome to an A-Frame cabin in the forest. 
- 
        SAM_liooil built Vapor Wave — Trippy web purgatory room. 
- 
        chetemele built Jump Island — Jump quest. Can you make it to the top? 
- 
        chetemele built Roof Escape — Rooftops. Parkour! 
- 
        Xirvr built glTF Component — A component for loading efficient glTF assets. 
- 
        donrmccurdy built Checkpoint Controls — A component to enable Land’s End-style locomotion. 
- 
        andreasplesch built Height Grid / Terrain Component — A component that uses gridded height fields to define a surface. 
- 
        andgokevin built Broadcast Component — A broadcast component for basic multi-user experiences over WebSockets. 
- 
        anjfyi built Matrix — Jump and push around raining blocks in the Matrix. 
- 
        ideaspacevr built Photo Sphere Diver — Navigate and dive into photo spheres. 
- 
        anjfyi built Draggable & Spawner Components — Components to pick up entities and to spawn entities. 
- 
        donrmccurdy built Force Push — Become a block bender. 
- 
        ideaspacevr built UI Modal Component — A component for toggling UI where the camera is looking. 
- 
        TheSpacePants built SpaceTrek — Explore 360° videos of space and atmosphere. 
Media
- 
        @andgokevin and @dmarcos
        will present at SFHTML5’s “WebVR Ecosystem and API Update” on May 25th, 2016. 
Contributions
- 
        ngokevin
        fixed
        dynamically attached entities not playing. 
- 
        dmarcos
        fixed
        mobile-head tracking when not in VR mode 
- 
        ngokevin
        moved
        the 360° image browser boilerplate to aframevr/360-image-browser-example. 
- 
        ngokevin
        fixed
        primitives overwriting defines attributes in some cases. 
- 
        dmarcos
        fixed
        look-controls when using mixins. 
- 
        cvan
        removed
        the injected A-Frame favicon. 
- 
        ngokevin
        added support
        for using components to feed data to template contexts. (for ngokevin/aframe-template-component)