A Week of A-Frame 164 - 169
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from May 10, 2019 to Jun 21, 2019.Thanks to @aframevr for making it so easy to develop this easter minigame! Took two of us maybe 15 hours from start to finish. #vr #webvr pic.twitter.com/ugYJf5Szh5
— Ted Wallace-Williams (@ted_w_w) June 3, 2019
本日の進捗です。
— すぎどん (@sgidon) June 3, 2019
コントローラーからブロック置いて削除できるようになりました。#oculusquest #oculusquestdev #福岡XR部 #aframevr pic.twitter.com/8qh62x39nG
Finished a basic prototype for a rhythm game made with @aframevr .#WebVR #VR #indiedev #gamedev pic.twitter.com/RTifrSKjoE
— Oliver Fei (@OliverFei_VR) May 15, 2019
A change from the usual fitness routine?
— TowermaxFitness (@towermaxfitness) May 28, 2019
Try out Moon Rider in the Punch Mode:https://t.co/P3X1LNSs5R
It is ideal for practicing for the tower, also WebVR!
Here is an article about it on VRScout:https://t.co/uMneAcciI i pic.twitter.com/xFaRI831QF
Tonight’s rabbit hole: a few hours of @aframevr on @glitch and you have an optical illusion you can step into. W A S D to explore 🔎 https://t.co/Ur3xWLkiAw https://t.co/Ph14RHebHu
— Kate 🎉 (@SBinLondon) June 17, 2019
"The Journey To My New #WebVR Website" 🚀
— Danilo Pasquariello (@theDart76) June 18, 2019
( series of steps before bringing it to life ) 👣
2. "A Bit Of Both" ⚖️@aframevr #TheJourneyToMyNewWebVRWebsite#WebXR #VR #UXofVR #Immersive #WebDesign pic.twitter.com/XE7noRUKYG
Ever felt like re-arranging your #bathroom furniture? We developed this application a few months back to test @aframevr using a #cannonjs physics engine. The# interactive tool can be used on all desktop browsers at https://t.co/Qd10hsl5aW #webGL #3d #aframe #3dtools #cannonjs pic.twitter.com/xBMYZfoeMh
— Pikcells (@PikcellsUK) May 29, 2019
Like 15% done, but working on an @aframevr guide for building user interfaces. Will include using slice9, layout, raycaster, state components for building menus that dynamically affect the application, hand-attached menus, pagination, XHRs, texture atlas. https://t.co/FOiuaY43wq pic.twitter.com/bYmg3EytpT
— Kevin Ngo (@andgokevin) May 10, 2019
Projects
Playing around with the stuff on https://t.co/aMAIJGBU9y https://t.co/KH9N97XY45 is absolutely amazing and it's crazy that this is the state of WebVR.
— Mauve 🎉 (@RangerMauve) June 6, 2019
A little sneak peek at something that I've been working on for the past weeks in @aframevr. pic.twitter.com/cALNKSTaoL
— Ruben van der Leun (@rvdleun) May 19, 2019
Fun to do live edits using @aframevr inspector from daughter's feedback, updated old #codevember adding Fire Truck via Google @poly https://t.co/c5mhmkegjs #madewithblocks
— Kieran Farr (@kfarr) May 19, 2019
Thank goodness for #glTF it's much faster to import these into scenes than before!https://t.co/09g8ugl1Kn pic.twitter.com/G5oijJE2s0
Do you have a favorite @aframevr stock font? https://t.co/wVqk0FWQfY For numbers my favorite is Aileron Semibold. Customize your own font comparison using this simple @glitch project: https://t.co/ONmljJ3iYX pic.twitter.com/zpCLUW7KJm
— Kieran Farr (@kfarr) May 22, 2019
@supermediumvr Thank you for Moonrider. I am having a blast with it on my #OculusQuest. #WebVR rocks. pic.twitter.com/7XBXm5YF95
— Satish Goda (@satishgoda) May 25, 2019
本日の進捗です。ブロック作成削除どちらもマルチプレイヤーで同期できましたー。
— すぎどん (@sgidon) June 1, 2019
後でソースを綺麗に作り変えよう。#oculusquest #福岡XR部 #aframevr pic.twitter.com/DugfKIiI0n
Circle Crash AR - License our HTML5 AR games for your brand or website. No download required, please contact us for more info.#webxr #webar #markerless #html5games #html5 #ar #augmentedreality #argames #threejs @aframevr pic.twitter.com/xJM3RtVg8N
— DS Effects (@dseffects) May 31, 2019
Around the Moon VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/iPuS7y7j3d#webxr #webvr #html5games #html5 #vr #virtualreality #vrgames #daydream #oculus #gearvr #webgames #onlinegames @aframevr pic.twitter.com/cJqHNf2yES
— DS Effects (@dseffects) May 31, 2019
Pairs Pets VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/qtYhpj5vHc#webxr #webvr #html5games #html5 #vr #virtualreality #vrgames #daydream #oculus #gearvr #webgames #onlinegames @aframevr pic.twitter.com/f4VpBVnfSK
— DS Effects (@dseffects) May 31, 2019
The bugs have invaded (insects, not viruses 😉)! Check out our final product for #DHSI19 featuring a VR picnic made with @aframevr, some modeling/animation with @Adsk3dsMax, and a few borrowed models from Google Poly https://t.co/5W2pgtb0qN
— Gianna May Sanchez (@GMSPhD) June 7, 2019
"The Journey To My New #WebVR Website" 🚀
— Danilo Pasquariello (@theDart76) June 8, 2019
( series of steps before bringing it to life ) 👣
1. "Physics Du Role" 🤓@aframevr #TheJourneyToMyNewWebVRWebsite#WebXR #VR #UXofVR #Immersive #WebDesign pic.twitter.com/GwygrBpzed
🚌🏃Peeps hop on and off of the toy bus, but only in the "magic" #WebXR view! powered by @exokitXR @aframevr and @htcvive tracker, work in progress as the clock ticks ahead of @GrayAreaorgimmersive media showcase June 19-20 https://t.co/PXSEKB2nyC pic.twitter.com/6aisRkRbnD
— Kieran Farr (@kfarr) June 9, 2019
Bunny Jump VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/TImIFNfFMb #webxr #webvr #html5games #html5 #vr #virtualreality #vrgames #daydream #oculus #gearvr #webgames #onlinegames @aframevr pic.twitter.com/mWBZsBgaTv
— DS Effects (@dseffects) May 10, 2019
Monster Block AR - License our HTML5 AR games for your brand or website. No download required, please contact us for more info.#webxr #webar #markerless #html5games #html5 #ar #augmentedreality #argames #threejs @aframevr pic.twitter.com/C1Ve8hYwxs
— DS Effects (@dseffects) May 10, 2019
Recently have updated https://t.co/MxNnkHKq4c to the latest robust versions of GunDB @marknadal and A-Frame @aframevr. Can't wait to share a new examples of that integration within @Croquet (VWF version) architecture. pic.twitter.com/DwBtSh9pL8
— Nikolay Suslov (@nsuslovi) May 10, 2019
I'm super excited about this, couldn't wait to start customizing it a bit to bring back the original border from slice9 component. https://t.co/FOzMuOLqKg 🤩 pic.twitter.com/it4rK1znhj
— Kieran Farr (@kfarr) May 11, 2019
Fun with @aframevr and learning #threejs vector manipulation for velocity and speed calculation mixed w/@andgokevin's log component. Try it out for yourself: https://t.co/dUs5HGe2f0 use WASD to control bus, mouse drag and scroll wheel to control camera position pic.twitter.com/A0zg1FgYBX
— Kieran Farr (@kfarr) May 11, 2019
Met with a super cool designer recently who showed off some sick 3D animations made with @aframevr. Anyone play around with Web VR or interested in this kinda stuff? Blows my mind. pic.twitter.com/dYqIeVqNSQ
— Thomas Wang (@thomaswangio) May 12, 2019
We've created the first ever online 3D #kitchentour which not only works in a browser on any device but also on VR headsets too. Take a look at the project in full and explore here> https://t.co/2g6QgAqCA8#VR #VirtualReality #WebGL @aframevr #interactive #archviz #interiordesign pic.twitter.com/owaWhyMy8N
— Pikcells (@PikcellsUK) May 17, 2019
Added some old demos of mine to the #boseAR #webSDK developer showcase, including a simple #boseFrames injection to the #WebVR game Barista Express by @ConstructArcade! @bosedevs @aframevrhttps://t.co/aOqlSI1T3U pic.twitter.com/TELsmuekg5
— Ukaton (@ConcreteSciFi) May 28, 2019
Ready for a proper #WebVR dance-off? 🕺💃
— Danilo Pasquariello (@theDart76) June 5, 2019
I've updated my Epic Medieval Battle to @aframevr v0.9.2! 🚀
Now it comes with better graphics and performance, and hand presence! 🙌
Featured: https://t.co/kR78L9r8cD
Direct link: https://t.co/qlZmZ5MHp5#OculusQuest #OculusRift #HTCVive pic.twitter.com/V9aTW5Vjq4
Point cloud viewer worked well on WebVR framework. #OculusQuest #OculusQuestDev #webvr #aframevr https://t.co/tL8102bid7
— T_Yoshinaga (@Tks_Yoshinaga) June 3, 2019
#vrlandio runs with 65-70fps with @aframevr on #Oculus #OculusGo pic.twitter.com/jacsd0st8n
— arpu (@arnputz) June 3, 2019
Hey all, proud to announce I finished my demo Virtual Reality Art Gallery UI in WebVR using A-frame. Anyone interested in an innovative "VR/AR Start-up" contact me! https://t.co/Ka58XraW2w #aframevr #webvr #virtualreality @aframevr #art #artists #artgallery #webxr #OculusQuest pic.twitter.com/rRQlP17Psd
— Michael McAnally (@Michael_Blade) June 2, 2019
本日の進捗です。ブロックに当たり判定つけて、登れるようになりました。#oculusquest #oculusquestdev #福岡XR部 #aframevr pic.twitter.com/81i1dTuPLF
— すぎどん (@sgidon) June 2, 2019
The early makings of a game? @aframevr work in progress. pic.twitter.com/g575dUYqA2
— Kieran Farr (@kfarr) May 14, 2019
a sneak peek of my lightning talk on augmented reality using #arjs & @aframevr at DDD by night in a few days - an AR dance-off experiment using marker-based AR and transparent webm video overlay. pic.twitter.com/e7A47x7qs8
— Timothy Dang (@supatimbo) May 21, 2019
Still appreciating and using the small Fader teasers @MaxKoschyk did for us ages ago for test purposes - btw screenshot contains a teaser to a new upcoming feature -> https://t.co/aRKgruJQik#go3d #immersive #360 #madewithaframe@vragments, @Journalism_360, @aframevr pic.twitter.com/mqrxNUj2kx
— Stephan Gensch (@HelrenPDM) June 14, 2019
I just published my first @aframevr and @the8thwall demo demonstrating what the Tokyo Olympics 2020 ticket might look like if it was #AR enabled. https://t.co/lX6vJh4cGW It's so cool taking what I know from A-Frame and WebVR and using the 8th Wall API to make web-based AR.
— Yoni Binstock (@YoniBinstock) June 17, 2019
Glitch collection with the simple projects I used this morning in our introductory workshop to @aframevr https://t.co/BlvqiQTDrF Quite simple, using just a single #HTML document for #virtualreality and #augmentedreality scenes pic.twitter.com/RHFyURcRjH
— Jesus M Gonzalez-Barahona (@jgbarah) June 13, 2019
You think you're work is hot? Check out @usnistgov work by Matt Hoehler (and partners) highlighted in @sciam article "Watch a Raging Forest Fire Surround You in 360 Degrees" https://t.co/1RWUoPCtNs
— Sandy Ressler (@sressler) June 13, 2019
See @aframevr version at: https://t.co/KDokQpKoXA
so appreciative of @andgokevin and @dmarcos for @aframevr, state component, example projects, etc! Very creative platform! Here is WIP for UI for upcoming project. (Pretend that Kevin's list of weather cities is instead multiple "games" for the platform that can be loaded) pic.twitter.com/7T0ejVRqJ6
— Kieran Farr (@kfarr) June 12, 2019
Watching the Langton's ant generating patterns is amazing!
— Kartik Arora (@karx_brb) June 20, 2019
Even better in #VR thanks to @aframevr
Check it out!https://t.co/dKH02sMLdF#TuringComplete #LangtonsAnt #Aframe pic.twitter.com/RzOkx8XIyy
CS1 IDE for building 3D VR multiplayer games @glitch! The CS1 Game Engine is built with @aframevr.https://t.co/b6UCuRXw7C pic.twitter.com/eMJn0fOQHA
— SirFizX (@SirFizX_ELHS) June 20, 2019
#VR makes 3D content creation very natural: move your hands, create volumes. But when you remove the headset, they do not exist any more.
— Fabien Benetou (@utopiah) June 20, 2019
Now you can 3D print them : @AFrameVR #STL Exporter component https://t.co/u9FDwjRqa0 by Hassadee Pimsuwan (images as concept illustration) pic.twitter.com/F4uMdLCrMF
Build your own @aframevr 3D VR multiplayer project while being guided through focused lessons using the new CS1 IDE! We're far from finished, but definitely out of the gates! 🦄
— SirFizX (@SirFizX_ELHS) June 19, 2019
Remix the project @glitch !https://t.co/b6UCuRXw7Chttps://t.co/ha2GeBsrEi
So you can now update an @aframevr scene asymmetrically with AJAX. Working on handling arbitrary code snippets from a database (to which you can send more code loads though a form). Yep, it's a #holodeck‼️ 😊 pic.twitter.com/O6IladeOXI
— Guillem Carbonell (@ubikretail) June 19, 2019
Components
Published a render-order component for @aframevr. A-Frame defaults to transparency render order based on order of objects added to scene. The render-order component sets it to sort based on Z but also allow defining manual ordering sort of like z-index. https://t.co/rkaQ37P8Fv
— Kevin Ngo (@andgokevin) May 16, 2019
A-Frame Charts Component https://t.co/0sInJtV87r Have #vr visualizations for JSON data in a matter of minutes! Of course, with the help of @aframevr pic.twitter.com/vEj0z4QpMB
— Jesus M Gonzalez-Barahona (@jgbarah) May 15, 2019
Started a @aframevr component.https://t.co/uWmA3TnLJD
— Saké Toshi (@_saketoshi) May 21, 2019
A-Frame Physics System v4 is available – Thanks to @infinite_lee for the big contribution in this release: AmmoJS support!https://t.co/yy7iNpM48m
— Don McCurdy (@donrmccurdy) June 11, 2019
// @aframevr #webvr #threejs #webgl pic.twitter.com/Pp4B5m1zAi
@aframevr STL Exporter component v0.0.2
— Hassadee (@hassavanich) June 20, 2019
GitHub: https://t.co/vQ023YGWC8
NPM: https://t.co/ZrWMub85Bc
Note: A lot of things need to improve and optimize, this is the MVP version, not even minify it yet. (tested with #aframe v0.9.2)#threejs #stl #exporter #binary #ascii
Articles
Most functionality now present for @aframevr user interface guide. Haven't polished the design. But features a menu, list rendering, pagination, XHRs to fetch weather, and binding state to the application. https://t.co/C6AtyIBaDd pic.twitter.com/4pbPfgPPEo
— Kevin Ngo (@andgokevin) May 16, 2019
Events
An awesome evening demoing #webxr annotation using @aframevr with @HatsumiVR at the @FuseBoxBtn pic.twitter.com/qnMJX2u7a0
— Edward Silverton (@edsilv) May 23, 2019
@dmarcos creator of @aframevr showed some cool demos of WebXR. @supermediumvr #webxr pic.twitter.com/d5lFaQGuWt
— Suyash Joshi 🎩 (@suyashcjoshi) May 25, 2019
Challenge for our 2nd #WebVR workshop at @CodeClanScot: master parent and child entities in @aframevr while respecting actual scale! 📐
— Danilo Pasquariello (@theDart76) May 24, 2019
The goal? To learn the importance of units in #VR and how to take advantage of the origin point when using relative transformations.🤓
#WXRWS pic.twitter.com/UXITG3vmdQ
HUGE thanks to @CodeClanScot for making their venue available yesterday! 🙏@TheHappyLass and I talked about portable #VR headsets, consumer adoption, and the versatility of @aframevr to create #WebVR experiences or simply to deliver #3D content in Desktop mode.#WXRWS #WomenInXR pic.twitter.com/kknjRWpNPn
— Danilo Pasquariello (@theDart76) May 24, 2019
Such a great experience running my 1st #WebVR workshop in Abu Dhabi for some @NYUAbuDhabi students yesterday! 👨💻👩💻👨💻👩💻
— Danilo Pasquariello (@theDart76) June 4, 2019
It's not easy to make sure everyone can follow when you're not there physically but eventually the event was a success! 🤓🎉@aframevr #Education #RemoteLearning pic.twitter.com/3AkUEDuxym
Loved the experience and the outcome of my 2nd #WebVR workshop for the @NYUAbuDhabi University! 👨💻👩💻👨💻👩💻
— Danilo Pasquariello (@theDart76) June 17, 2019
I like the challenges that come with you not being physically there! 💻
Grateful for the opportunity 🙏 Proud to spread the @aframevr word! 🚀#Education #RemoteLearning #VR pic.twitter.com/pFgV593Dgt
Miscellaneous
@aframevr now has super robust in-vr navigation in @Oculus browser for Quest and Go thanks to @abolgar Explore worlds seamlessly! 🌍 https://t.co/CS6qbngWCX
— Diego (@dmarcos) June 7, 2019
How to fix @aframevr breaking iOS 12.1 update? Enable « Motion & Orientation Accès » in Settings > Safari > Privacy & Security.
— Fabien Benetou (@utopiah) May 13, 2019
Alternatively try @mozillareality #WebXR Viewer! https://t.co/oo8CYnmC4K pic.twitter.com/1mOnMPIOoh
@aframevr fam. Remember that devicemotion is now disabled in Safari / Chrome in both iOS and Android. For cardboard mode, user has to enable the API in settings and content has to be served over https. More info https://t.co/Sf8IlfTaS7
— Diego (@dmarcos) May 16, 2019
Awesome collection of @aframevr beginner demos from the community! https://t.co/QkkS3z8lJo most have visible and even editable source code thanks to @glitch and @jsfiddle
— Kieran Farr (@kfarr) June 14, 2019
Just discovered #WebVr and looking forward to getting my feet wet @aframevr @aframevr @TELCAVC https://t.co/ArWNEMYWql https://t.co/yPjQznfyZH
— Lee Campbell (@RealityMixer) June 13, 2019
Thanks @andgokevin for accepting my PR for updated `broadcast` component for @aframevr ! https://t.co/UhivqNMyiw Come see what it's used for this week at the @GrayAreaorg interactive art showcase: https://t.co/s8ULifPzqb
— Kieran Farr (@kfarr) June 18, 2019
As someone who hasn't really touched VR in over a year, it's great to see how the industry has progressed.
— Kevin Pereira (@Attack) May 23, 2019
A clear standout thus far? The in-browser impressiveness that is:https://t.co/XBlQE4SDNw
Incredible tech, leveraging a passionate community. And free?! Well played!