A Week of A-Frame 20
What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of Jul 1, 2016 to Jul 8, 2016.The A-Frame Editor is publicly underway, and the slated release target for 0.3.0 is the end of next week!
Projects
-
h0r0man built Aeon —
Stroll through an ever-changing forest.
-
alexcheninfo built iStaging LiveTour —
360° and virtual tours with a neat mini-map.
-
auxdesigner built Sketch to VR —
Turn your Sketch mocks into VR.
-
thespite built WebVR API Emulation Extension —
Run WebVR 1.0 content without a supported headset or even a compatible browser/platform. Great for development.
-
andgokevin built Mixin Style Sheets (MSS) —
CSS-like stylesheets for A-Frame for declaring mixins.
-
ourvrisrealerthanyours built Tanks —
A multi-player tank game. (code)
-
mkeblx built Stereo Cube Component —
A component for stereo cubemap textures (i.e., left and right eye textures).
-
dirosaur built Choose Your Own VR —
Which cup will you choose? (code)
-
utopiah built Trigger Box Component —
A component that emits an event when it enters or leaves a predefined area.
-
dirosaur built Cat Garden —
Float through a space of cats and balloons.
Media
-
auxdesigner
wrote about exporting Sketch to A-Frame in
Sketch Plugin: Sketch to VR.
-
andgokevin
drew
A-Frame in Tilt Brush.
Contributions
-
ngokevin
reverted
cursor component event names (e.g.,
cursor-click
toclick
). -
ngokevin
implemented
system schemas.
-
mkungla
fixed
various cursor component properties.
-
donmccurdy
fixed
an error when pressing
<ESC>
when not in VR mode. -
donmccurdy
fixed
vec4
property type stringification. -
ngokevin
fixed
spot lights.
-
ngokevin
fixed
<a-cursor>
not being registered. -
mkungla
fixed
not being able to set
stats="false"
.