A Week of A-Frame 21
What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of Jul 8, 2016 to Jul 15, 2016.Where’s 0.3.0? It will take yet another week or so. A lot of work on our plates, but it will be worth the wait!
Projects
-
nylk built Procedural Forest —
A procedural forest with procedural trees using the L-System Component.
-
andgokevin built MagicaVoxel: City —
A city built using MagicaVoxel. (tutorial)
-
EricaLayton built Sad Island —
An island in the sea. Strangely you feel like you are being watched.
-
impronunciable built Guri VR —
Create sharable VR scenes using natural language and zero code. (code)
-
impronunciable built ChartBuilder Component —
A component for using ChartBuilder charts.
-
brakmic built Angular 2 Boilerplate —
An environment for developing WebVR apps with Angular 2 with A-Frame.
Media
-
auxdesigner
open-sourced on GitHub the
Sketch-to-VR plugin, with instructions.
-
chikoski
talked about
WebVR 1.0 API and A-Frame (in Japanese).
Contributions
-
mkungla
improved
the sound component by using
THREE.AudioLoader
and thesrc
property type. -
mkungla
removed
unused
translate
mapping in<a-curved-image>
. -
ngokevin
fixed
(for aframevr/aframe-editor)Vec3Widget
not updating in response to helpers. -
fernandojsg
improved
exporting HTML snippets.
(for aframevr/aframe-editor) -
fernandojsg
improved
panel titles for multiple-instanced components.
(for aframevr/aframe-editor) -
ngokevin
renamed
Attributes to Components.
(for aframevr/aframe-editor) -
fernandojsg
removed
component context hover menus.
(for aframevr/aframe-editor) -
fernandojsg
implemented
copying component values to clipboard.
(for aframevr/aframe-editor) -
ngokevin
implemented
Google Analytics.
(for aframevr/aframe-editor) -
fernandojsg
implemented
cloning and removal of entities from the Scene Graph.
(for aframevr/aframe-editor)