A Week of A-Frame 24
What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of Jul 29, 2016 to Aug 5, 2016.0.3.0 milestone burn-down list! While we still try to get the release out, augmented reality continues to creep in…
Projects
-
dietrich built A-Frame AR —
Experimenting with AR using A-Frame and
getUserMedia
. -
andgokevin built Outside Lands VR —
VR preview of the San Francisco Outside Lands music festival (best viewed on desktop).
-
FulvioRomanin built Home / Hope —
Narrated journalism piece about humanitarian work in South Sudan. Featured on Italy’s top news site.
-
nickwarner built RunJumpDev Slides —
Virtual slide deck for an A-Frame talk at RunJumpDev.
-
utopiah built Multi-player Tic Tac Toe —
Prototype of networked Vives playing Tic-Tac-Toe. (video)
-
davatron5000 built 30 Days of WebVR —
One order of A-Frame and WebVR per day, all on CodePen.
-
blairmacintyre built Look At and Billboard Component —
Component to tell an entity to face another entity, or to face the camera. Improved version with bug fixes over previous
look-at
components.
Media
-
dietrich
tweeted
an augmented reality prototype with A-Frame using
getUserMedia
. -
scenevr
tweeted
an A-Frame scene with interpolated network updates from a persistent server.
-
donrmccurdy
presented
a lightning talk of A-Frame at BostonJS.
-
nickwarner
presented
WebVR and A-Frame for RunJumpDev in Kentucky.
-
ram_gurumukhi
will be holding
a Mozilla Reps WebVR workshop in Hyderabad, India on September 17.
-
crcdng
will be holding
Imperfect VR Workshop about A-Frame in Guilford, UK on August 7.
-
SonarSystems
recorded
A-Frame WebVR Tutorial 1 - Setting Up.
-
SonarSystems
recorded
A-Frame WebVR Tutorial 2 - Drawing a Box.
-
SonarSystems
recorded
A-Frame WebVR Tutorial 3 - Transformations.
-
SonarSystems
open-sourced
A-Frame WebVR Tutorial source code on GitHub.
-
utopiah
screencasted
networked multiplayer Vives playing Tic-Tac-Toe.
Contributions
-
dmarcos
fixed
resolution issues on VR-mode mobile.
-
ngokevin
updated
the roadmap.
-
ngokevin
fixed
deep-seated bugs in our wrapping of
document.registerElement
. -
ngokevin
fixed
defined cameras by waiting for scene load before injecting default camera.
-
ngokevin
fixed
camera
userHeight
offset being applied on mobile. -
ngokevin
fixed
proper caching and load order of
<a-asset-item>
such that assets are fetched only once. -
dmarcos
reverted
the fullscreen icon.
-
ngokevin
renamed
the
aframevr/media
repository toaframevr/assets
which is served oncdn.aframe.io
. -
mayognaise
added
stereo support and custom meshes for the mouse cursor component.
(for mayognaise/aframe-mouse-cursor-component) -
ngokevin
implemented
cursor: grab
andcursor: grabbing
for the look-controls component. -
ngokevin
added
support for mixins being attached at runtime.
-
ngokevin
fixed
raycaster bugs if intersected objects don’t have associated entity.
-
mkungla
updated
default eye level to 1.6m for camera and
<a-camera>
. -
bryik
fixed
duplicate event listeners in the hand-controls component.
-
frederickdesimpel
fixed
entity
child-attached
event being emitted beforeobject3D
attach. -
mkungla
readjusted
cameras in all the examples.
-
halfzebra
fixed
documentation about positioning.
-
frederickdesimpel
added
documentation about entity event details.
-
darkwing
replaced
a
for
loop withArray.slice
. -
darkwing
replaced
Array.from
calls withArray.slice
.