A Week of A-Frame 78
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Sep 8, 2017 to Sep 15, 2017.Checkout our new site and app! WebVR Studio is now:https://t.co/LNmuFrn1s3
— Ottifox (@ottifox) September 12, 2017
Design for #WebVR and export to @aframevr pic.twitter.com/zcYwthwVzR
Big news for my super-hands @aframevr #WebVR library in v2.0.0: a universal progressive-controls component...https://t.co/JPtuzFjCw1 pic.twitter.com/1WF8gTpglm
— Will Murphy 🔥E🌳½1⃣ (@Datatitian) September 12, 2017
v1.2.1 release of A-Frame Colorwheel Component complete. Now with swatches, bug fixes. Welcome PR's, issues, features.#aframevr #WebVR pic.twitter.com/sUbbgpXRgt
— Mo Kargas (@mokargas) September 14, 2017
Another fun night experimenting with #aframe and #webvr. Tonight its phyllotactic spirals.https://t.co/BWvvdWUWDc
— Green Giant (@GreenGiant83) September 14, 2017
Projects
Check out Polyhedron Runner - #js13k entry by @BoldBigflank for the @js13kGames 2017 competition! https://t.co/muRhvZY9FQ
— js13kGames (@js13kGames) September 13, 2017
here's a moving screenshot from my upcoming #js13kgames entry. #aframe #webvr #javascript pic.twitter.com/CQRpgv2sC6
— Ͳìʍʍվ Ҡօҟҟҽ 🌷 (@Sorskoot) September 9, 2017
We played with a new example: https://t.co/Z5juCrpJkw exported to @aframevr #WebVR with models from #MadeWithBlocks by @JarlanPerez pic.twitter.com/R0ganCYoN9
— Ottifox (@ottifox) September 14, 2017
I wrote a fun little randomt rails experiment last night in #webvr that works with #motioncontrollershttps://t.co/I4mw9PlO6t
— Green Giant (@GreenGiant83) September 13, 2017
I am so proud of my first #webVR game! It's a kind of magic ☄️✨ @aframevr #gamedev #js #js13k GalacticDiamond: https://t.co/4NGCKMIJmq pic.twitter.com/1jE1r0wuka
— Katarzyna Mitrus (@mitruska) September 13, 2017
Don't have a ticket for #AppleEvent2017 ? Check out #SteveJobsTheater here: https://t.co/YGYqtOANVw #aframe #3dio #iPhoneX @Archilogic3D pic.twitter.com/uHcQm9Bl4C
— Dominique Burgauer (@dburgauer) September 12, 2017
I made a #webvr experiment. Dupliverts with hand interactions. https://t.co/RXEJOnH8i2
— Green Giant (@GreenGiant83) September 9, 2017
Fun with #webar on #s8 thanks @judax for the browser build and @machenmusik for the @aframevr component! https://t.co/HbGX0ftMe2 pic.twitter.com/kSkYmA1Zx0
— Kieran Farr (@kfarr) September 7, 2017
Pleased with the fidelity in my #aframevr retail prototype for the moment. PBR bump goodness in the browser. #webvr #vr #react @aframevr pic.twitter.com/V3rei0ZnXP
— Mo Kargas (@mokargas) September 10, 2017
Area Lights in WebVR look when coupled with PBR. Use sparingly, GPU intensive. #aframevr #webvr #vr @aframevr https://t.co/cMXZWoGQKB
— Mo Kargas (@mokargas) September 9, 2017
Checking out the shared 360 photo viewer in Edorble WebVR. Try it with a pal! https://t.co/AWWSKkUmFi #vr #mobilevr #webvr @aframevr #edtech pic.twitter.com/kmuLnXcSN4
— Edorble (@edorble) September 10, 2017
Haven't made anything with code in a while, so decided to have a quick play with @aframevr Love the simplicity!#threejs #WebVR #VR pic.twitter.com/yMdwNyagNs
— Daisy Smith (@daisysmells) September 10, 2017
Some weekend work. Thanks to the A Frame community I'm adding hotspots to my VR project. :D Now to style more. #xAPICohort #xAPI pic.twitter.com/X92Fe246C3
— Melissa Milloway (@MelMilloway) September 9, 2017
First results with our #homestaging #AI in #webAR on #ARCore @aframevr #3dio @Archilogic3D https://t.co/qGA66dpMgk Fun times ahead! pic.twitter.com/frOneBVL1F
— Frederic Schwarz (@fredric\_) September 12, 2017
Some experiments with @aframevr #WebVR #VR #aframe
— Артем Кисляков (@kysliakov) September 11, 2017
Demo - https://t.co/26uT1X0eSm
feel free to remix it https://t.co/dQsbjcuLDa pic.twitter.com/M8gYhP5U1N
A little glitch to help conceptualise spatial audio in @aframevr https://t.co/rhnwHqENPZ pic.twitter.com/tAWlRV2acH
— andrew burrell (@andrewxburrell) September 9, 2017
A #prototype of sunpath in #VR using #d3js and @aframevr got students fairly excited today! https://t.co/OyO7Ap5OnZ thanks @ta for suncalc.
— Mostapha Roudsari (@__Mostapha__) September 12, 2017
Components
State component for @aframevr. What I'm currently using, and it's working well so far. Unit testable too. https://t.co/hD5Ms0ELx5
— Kevin Ngo (@andgokevin) September 8, 2017
Version 1.1 of my A-Frame color-wheel UI. Hex output with one click copy to clipboard https://t.co/nxTNG1vIHU #aframevr #WebVR #vr @aframevr
— Mo Kargas (@mokargas) September 12, 2017
Articles
Put the New York snowfall on your coffee table — @joshmarinacci gives the Meta 2 AR DevKit a whirl with @aframevr 😎 https://t.co/IlXi2FpZAe pic.twitter.com/SgiWNx2tCB
— Mozilla Hacks (@mozhacks) September 8, 2017
JS13K Post-Mortem on a space platformer game.
Events
VR is super complex under the hood, but tooling (e.g @aframevr )is making it accessible for developers today #TechExeter pic.twitter.com/MSkNLkpLGh
— Tony Edwards (@tonyedwardspz) September 8, 2017
Miscellaneous
Physics compound shapes for @aframevr by calc. a rough center of mass, change body position, offset shape positions. https://t.co/Wr2uGP16yM
— Kevin Ngo (@andgokevin) September 13, 2017
Started a running FAQ for using @glTF3D 2.0 as a #WebVR dev:https://t.co/rfALPDorDi @aframevr #threejs
— Don McCurdy (@donrmccurdy) September 13, 2017
Check out this brand new video about coding with @aframevr and a @MozGig grantee - My Brother's Keeper - in Austin https://t.co/yBb8e37SeK
— Mozilla Gigabit (@MozGig) September 13, 2017
@NellWaliczek speaking about WebVR at Microsoft Edge Web Summit. Welcoming Microsoft to the @aframevr family 🙏 https://t.co/mdQ8Bunfbl
— Diego (@dmarcos) September 13, 2017