A Week of A-Frame 87
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Nov 10, 2017 to Nov 17, 2017.#codevember #13 simple #orange launcher, having fun with @donrmccurdy's @aframevr #physics. view in browser tap/click to fire https://t.co/BQVduDQZmR code & credits: https://t.co/U3ssR1Frca pic.twitter.com/T1Wq8EtO25
— Kieran Farr (@kfarr) November 14, 2017
I have been away to work on @Unity like a mad person πΒ (more updates soon).
— Etienne Pinchon (@EtiennePinchon) November 17, 2017
However @aframe is still amazingly fun! Here is a new π °οΈ component: Google Resonance Audio for A-Frame.https://t.co/C3HsNR52wy pic.twitter.com/H1oZdGImQi
Is detachable editable website the future of VR? I think YES! #VR #web #Virtualreality #WebVR #UX #webdev #VRUX pic.twitter.com/Qhd9a68KWl
— Nikolay Babanov (@NikolayBabanov) November 16, 2017
Made a devlog about increasing performance in my #VR #DataViz app, Adit, from 100 data points at 90FPS to 50,000+@aframevr #WebVR #rstats #ggplot2https://t.co/rWmH8ysNVj
— Will Murphy π₯Eπ³Β½1β£ (@Datatitian) November 12, 2017
Projects
adding creepy procgen trees to @aframevr environment by @feiss
— Don McCurdy (@donrmccurdy) November 17, 2017
β€οΈπ³ pic.twitter.com/BoZQ1lnhn3
ππ #codevember #09 #10 #rocket + #frenchfries = #rocketfries a #webvr project using @aframevr. View in browser: https://t.co/IFretSKujW code & credits: https://t.co/CoapODPVyX pic.twitter.com/aeXvL8Hdpm
— Kieran Farr (@kfarr) November 11, 2017
Sunday evening POC using a-painter with 3dof (with my 4dof component https://t.co/a6diGcmOfk) to paint in #webvr @aframevr. I really miss to have at least one more button or to be able to use any of the 4 already reserved :( pic.twitter.com/DagTQq20Pl
— Fernando Serrano (@fernandojsg) November 12, 2017
#codevember #zebra #12 view in browser https://t.co/CLrAfy8xX8 building on other @aframevr #webvr projects, source https://t.co/l2ttlIaoTB pic.twitter.com/30Rrky5KfL
— Kieran Farr (@kfarr) November 13, 2017
First @aframevr #WebVR project: https://t.co/iSdjOZUxUh. The intention of the project is to not only learn WebVR, but also to create a simple prototype to design the user interaction and environment for a #VirtualReality experience. pic.twitter.com/NVRU5OOyOS
— Vishnu Ganti (@vishnuganti) November 14, 2017
Super simple #codevember #11 #bike view in browser https://t.co/i5G5gdQYml code & credits: https://t.co/GgkRBt3i3n @aframevr #webvr pic.twitter.com/plMize1rdT
— Kieran Farr (@kfarr) November 13, 2017
Testing our a-oscillator primitive:
— SciArt Lab (@sciartlab) November 13, 2017
bring #music to #virtualReality with the SciArt Lab Metaverse components & @aframevr#synth #webaudioapi pic.twitter.com/tYUkcVWMTy
Multi-Camera experiment with @aframevr at https://t.co/naAToWi38b showing how avatars could share their "views" trough virtual cameras, modifying objects with OSC messages @cycling74 MiraWeb pic.twitter.com/DTluRsb1v9
— Nikolay Suslov (@nsuslovi) November 17, 2017
What a brief discussion on the @AframeVR slack led to:
— Fabien Benetou (@utopiah) November 13, 2017
a very naive avatar generator (not even proc gen...) but you get your 1 URL, it's available on Glitch for remix (please extend it!) & thanks to the inspector you can copy/paste in your own code! https://t.co/3cZF5OqDzs pic.twitter.com/eYvvrZs0PX
What does a sea level a 0.6m sea level rise look like in the south pacific? #VR #WebVR #AframeVR https://t.co/iUVadvDzd7
— Miles McBain (@MilesMcBain) November 14, 2017
Components
Tonight I was curious about @aframevr because I wanted to create an app for @AltspaceVR. I created my first custom component "CDN Asset Loader with Short Lived Tokens", pretty cool framework. If anyone wants the code, let me know! pic.twitter.com/qE0NGf4HNJ
— Mohamed Mansour (@mohamedmansour) November 11, 2017
Articles
Ever wanted to learn calligraphy? Someone's made a neat AR tool powered with @aframevr! Awesome stuff! https://t.co/jCYeMBdhZT
— Pookage Hayes (@pookagehayes) November 15, 2017
Events
Listening to @michaelrosario sharing his love of @aframevr at #DevFestFL #mozillian @mozilla pic.twitter.com/RY5UYFB1zs
— Sandra π¦PDX! (@SandraPersing) November 11, 2017
This hacker used @aframevr at their first ever hackathon! ππ #AstonHack pic.twitter.com/mciFln9da1
— Major League Hacking (@MLHacks) November 12, 2017
Calling K-12 educators! Join for 3 hands-on workshops using #VR @aframevr and emerging tech in the classroom at #EdTechConnect Thursday night in the East Bay! Tix here: https://t.co/5pvqX2OQmT (thx to sponsors @SFVRtech @srvef_Imagineer @WholeFoods @azined)
— Kieran Farr (@kfarr) November 13, 2017
Hereβs my 15 min talk about @cimmerse_com, #WebVR and @aframevr I did at #AWE2017 in October: https://t.co/u99pFtk8I4
— Casper Fabricius (@fabricius) November 13, 2017
#GAD Game Arts and Design students @PlymUni today presented a binaural interrogation, a kazzoo/trumpet mixed reality experience, a cooperative escape room game and a scary ride in @aframevr - done in a 4 week module πhttps://t.co/0p0qlGnHA2
— Machine Playing (@crcdng)#GAD Game Arts and Design students @PlymUni today presented a binaural interrogation, a kazzoo/trumpet mixed reality experience, a cooperative escape room game and a scary ride in @aframevr - done in a 4 week module πhttps://t.co/0p0qlGnHA2
— Machine Playing (@crcdng) November 16, 2017
Want to learn to make #WebVR with @aframevr? If you are in #Boston you can sign up for December classes taught by @fasility_vr at the @publicvrlab @brkInteractive Register now! https://t.co/AojtPpAVXR #VR #edtech #tech #STEM
— Kathy Trogolo (@ktrogolo) November 16, 2017
I always love some sweet live coding. @Lady_Ada_King is building live a #WebVR scene with @aframevr β¨ #halfstackconf pic.twitter.com/sdlkiAVY7X
— dominik kundel πΌ (@DKundel) November 17, 2017
It's @samsunginternet's amazing @Lady_Ada_King kicking virtual-reality-butt live-demoing multi-user co-presence #WebVR and @aframevr at #halfstackconf! π€© pic.twitter.com/XMLDoNbBt7
— Flaki (@slsoftworks) November 17, 2017
Miscellaneous
#GAD Game Arts and Design students @PlymUni today presented a binaural interrogation, a kazzoo/trumpet mixed reality experience, a cooperative escape room game and a scary ride in @aframevr - done in a 4 week module Γ°ΒΒΒhttps://t.co/0p0qlGnHA2
— Machine Playing (@crcdng) November 16, 2017
For #threejs #webvr/@aframevr apps, use `renderer.setTexture2D(texture, 0)` to preload all textures up front. Uploading textures to GPU at runtime causes heavy frame drops.
— Kevin Ngo (@andgokevin) November 17, 2017
Castles, dragons and knights... The winners of the Sketchfab & @mozilla Medieval Fantasy contest are in! https://t.co/GkPFb8UsY3 pic.twitter.com/dxRoeIDubR
— Sketchfab (@Sketchfab) November 10, 2017