A Week of A-Frame 96 + 97
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 12, 2018 to Jan 26, 2018.@aframevr https://t.co/pn9tTomYIN we just launched this prologue story for our game, @GenesisNoirGame! We built it using AFrame, check it out!
— Jeremy "Have you seen my kickstarter yet?" Abel (@jabelsjabels) January 18, 2018
Networked-Aframe v0.5 is live. It features Ownership Transfer and important bug fixes.
— Hayden Lee (@HaydenLee37) January 17, 2018
Ownership Transfer let's you take control of entities spawned by other users - a big step towards networked physics in @aframevr
Release notes and more info: https://t.co/Cv1pAa19eC pic.twitter.com/X12J6kbxNh
Exploring a 600kb world made in #AssetForge with @aframevr.
— Don McCurdy (@donrmccurdy) January 14, 2018
Next version of aframe-extras will include navmesh support with first-person controls, using three-pathfinding: https://t.co/DDwEWD795r // #threejs pic.twitter.com/TqWITxgAX8
I made a game!!
— Ada Rose Cannon ada@mastodon.social (@Lady_Ada_King) January 22, 2018
It was initially for the "Games Made Quick" hackathon but I ran out of time so I fixed it up and posted it late. Made with @twinethreads @aframevr and the building was made with @Archilogic3D's 3Diohttps://t.co/TdxgyJkqes
Life Update: After 4.5 amazing years I left @mozilla and I’m joining @feiss and @andgokevin to cook delicious stuff in the #WebVR space. We’re fully committed to @aframevr and the Web. Stay tuned, we’re moving fast and furiously. pic.twitter.com/JfRskpb5OI
— Diego (@dmarcos) January 17, 2018
Behold! I am a golden god. Experimenting with adding #photogrammetry assets into an @aframevr #virtualreality environment. #learningvr pic.twitter.com/nMZw1IimOk
— Eoin O Sullivan (@eoinapplaud) January 22, 2018
I built a #VR gallery for the previous experiments: https://t.co/2maTJDL1k1 support keyboard and #cardboard interactions, very basic. Performance is not too great. Suggestions welcome! ☺️ #webvr #art @aframevr pic.twitter.com/L20YA7oYSv
— Ningxia Zhang (@ningxiaz) January 25, 2018
Bringing some stunning 3D environments from @Archilogic3D into the multi-user, collaborative WebVR tool I'm developing. Incredibly strong visuals on all platforms with .gltf models in @aframevr . #webvr #aframe #webxr #vr #oculus #vive #gearvr #arvrinedu pic.twitter.com/2DuprxNAzZ
— Gabriel Baker (@gabrieljbaker) January 22, 2018
Projects
📽️ Ready for space travel on the web ? 🙃 🅰️ @aframevr #webVR – 🎵https://t.co/psvcnbMwZj pic.twitter.com/LLAMONbpuT
— Etienne Pinchon (@EtiennePinchon) January 25, 2018
#aframevr #webvr done first aframe remote body animation with @donrmccurdy help pic.twitter.com/zep18riKc1
— arnold putz @🇦🇹 (@arnputz) January 25, 2018
Experiment 2. Playing with web VR, trying to make installations that are hard to implement in real life. Inspired by #jamesturrell #sollewitt #yayoikusama etc. #vr #vrart #webvr #aframe pic.twitter.com/2691hd3Nte
— Ningxia Zhang (@ningxiaz) January 23, 2018
Yeah, I actually have a VR gallery for this: https://t.co/INhKygGFY8 It supports keyboard and Cardboard interactions, pretty basic. Performance is not too great. Suggestions welcome!
— Ningxia Zhang (@ningxiaz) January 25, 2018
Experiment 4. Playing with web VR, trying to make installations that are hard to implement in real life. Inspired by #jamesturrell #sollewitt #yayoikusama etc. #vr #vrart #webvr #aframe @aframevr pic.twitter.com/2LIoa6Jk5B
— Ningxia Zhang (@ningxiaz) January 24, 2018
Experiment 3. Playing with web VR, trying to make installations that are hard to implement in real life. Inspired by #jamesturrell #sollewitt #yayoikusama etc. #vr #vrart #webvr #aframe @aframevr pic.twitter.com/ueDSG2uWBB
— Ningxia Zhang (@ningxiaz) January 24, 2018
Come watch the aurora borealis live and in VR! Thanks to @AuroraMAX and the power of @aframevr and WebVR.https://t.co/8b1l5PfNez@AuroraNotify @NorthLightAlert #aurora #NorthernLights pic.twitter.com/LOpJ0BJPpi
— Gnometech Inc. (@Gnometech) January 25, 2018
Pretty happy with how this @aframevr experiment for @freeCodeCamp turned out. #WebVRhttps://t.co/7JGMDPqTuI pic.twitter.com/gB73kpaeRW
— Sylvain Yvon (@syvo) January 25, 2018
Components
https://t.co/0NBfqEQo99 …
— Ruben van der Leun (@rvdleun) January 24, 2018
Needed this awhile back for a project, and thought I might as well release it as a standalone: A component to render @fontawesome (v4) icons in @aframevr.
Articles
Check out some of the lessons learned from the @aframevr category in the @js13kGames 2017 competition published on @mozhacks today, just in time for @globalgamejam 2018 and @mozilla's #WebVR Fantasy Challenge https://t.co/Sij2MBPC7A #gamedev #GGJ18 #js13k #JavaScript
— Andrzej Mazur (@end3r) January 25, 2018
Events
Exciting stuff!! I'm teaching a workshop in February at @GrayAreaorg on #webAR with @aframevr + #ARjs ! You'll get an intro to the code + how to think through & come up with your own AR stories! Join me in "Creating Augmented Narratives" :) 🎉✨✨✨https://t.co/tCOcLs03Wu pic.twitter.com/KXvU29dcKU
— CWERVO (@acwervo) January 25, 2018
#WebXR getting quite a bit of stage time at #jsconfasia with @jerome_etienne and our own @g33konaut presenting #vr and #ar with @aframevr https://t.co/kSPar9x8Du
— Archilogic (@Archilogic3D) January 27, 2018
Miscellaneous
Entity trees for the @aframevr Inspector, no more drowning in entity soup. Thanks, @AdamAlexandr! pic.twitter.com/BRtTd5qR9p
— Kevin Ngo (@andgokevin) January 24, 2018
How to import a whole directory in #webpack. Useful for not having to require @aframevr components one-by-one:
— Kevin Ngo (@andgokevin) January 21, 2018
function requireAll (req) { req.keys().forEach(req); }
requireAll(require.context('./components/', true, /\.js$/));