Blog

A Week of A-Frame 43

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 6, 2017 to Jan 13, 2017.

We wrote three new guides for the A-Frame documentation. We automated GitHub repository builds with our new friend, A-Frobot. Meetups and events spawning around the world. The Inspector was updated, and our super secret cool demo will be released soon!

We ran our first official A-Frame Bay Area Meetup. We had a Vive in the middle of the Mozilla San Francisco community space. People came up to show off Vive demos such as A-Painter, @iamnayr‘s Kubernetes VR, VR d3.js snippets on @enjalot’s blockbuilder.org, @datatitian’s super-hands component, and @superhoge’s MMD model + deferred rendering + instancing demos.

One of the coolest demos yet was @kfarr’s City Builder. He placed neighborhoods and streets that snapped themselves to the grid, and he added aliens and narrated an extraterrestial attack in seconds. Complete with a VR UI from the Vive touchpad to choose between models to place.

Want to run recurring meetup in your local area? Let us know so we can keep the A-Flame going!

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A Week of A-Frame 42

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 28, 2016 to Jan 6, 2017.

A happy new year! Just one year ago, WebVR was a small group of crazy people, and A-Frame had just been born. And just one year later, WebVR has support from all the major tech players, and A-Frame has sparked WebVR content creation for the web community to build stellar projects. In 2017, A-Frame will get the good word out to the greater web community as WebVR hits stable releases of browsers and grow its component and asset ecosystem!

For the first week of this new year: a smooth NYC snowglobe, VR graphing calculator, room scale data visualization, bow and arrow with tracked controllers, Daydream controllers, Project Tango sculpting. There’s been work on fixing various A-Frame bugs, investigating resolution issues on mobile with the WebVR polyfill, automating GitHub builds and releases, adding components to the Registry, and improving documentation.

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A Week of A-Frame 40 - 41

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 14, 2016 to Dec 28, 2016.

Happy birthday to A-Frame! We released v0.4.0. Activity is picking back up again after the holidays as the good tidings of pull requests and components roll in. Let’s keep WebVR going in 2017!

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Taking Screenshots in A-Frame

Taking Screenshots in A-Frame

Did you know that A-Frame v0.4.0 lets you take a screenshot of any scene? Press <ctrl> + <alt> + s to take a regular screenshot or <ctrl> + <alt> + <shift> + s to capture an equirectangular panorama.

The latter is very handy to create scene previews so users can take a quick peek without having to wait for the whole experience to load. You could create a gallery of content that presents a grid of interactive previews without the overhead of initializing every single scene.

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A-Frame v0.4.0 - The Registry

A-Frame v0.4.0 - The Registry

Happy first birthday to A-Frame!. A-Frame was born exactly one year ago with the mission to make WebVR content creation accessible and to enable rapid innovation. We can’t begin to describe how much the community has grown and the amazing things people have contributed and built in the past year.

We celebrate with the release of v0.4.0! v0.4.0 comes with Oculus Touch support, API polish, bug fixes, and an update to the A-Frame Inspector. In the past few months, we started the A-Frame Registry! We’ll be expanding upon the Registry and focus on building out more tooling and ecosystem on top of A-Frame.

registryimage

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A Week of A-Frame 35 - 39

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Nov 11, 2016 to Dec 14, 2016.

The A-Frame team was out and about these last few weeks including Tokyo and Hawaii. Here’s everything from the past month all at once. Exciting work as we approach A-Frame’s First Birthday, 0.4.0 release, a ramp-up on populating the Registry, and A-Blast, an upcoming shooting game.

Awesome work includes a Web version of BigScreenVR, portal effects, a snowflake maker, Virtual Boy post-processing effect, projected cursor component, Oculus Touch Controls, numerous AR demos including Pokemon Go, streaming web pages as a texture using Phantom, building cities with controllers.

Blair MacIntyre, who recently joined Mozilla as a principal research scientist for AR, gave mind-blowing demos using argon-aframe to display A-Frame scenes on a table using markers, layering scenes on top of each other in Argon Browser (like tabs for AR), and placing GPS-based markers in literally the world-space coordinate system. Keep an eye out for that!

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A Week of A-Frame 34

What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of Nov 4, 2016 to Nov 11, 2016.
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A Week of A-Frame 33

What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of Oct 28, 2016 to Nov 4, 2016.
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Developing an A-Frame Teleport Component

Developing an A-Frame Teleport Component

Want to jump right to it? Try the demos!

Make sure you have a WebVR-enabled browser. In Chromium, enable the flags for chrome://flags/#enable-webvr and chrome://flags/#enable-gamepad-extensions. Firefox support is coming soon.

The HTC Vive introduced room scale VR letting users walk around naturally in the virtual space. While compelling, experiences are constrained to the available physical space of a few meters. In The Lab, Valve introduced a system to select a distant point to teleport yourself instantaneously, allowing you to explore large virtual spaces without physical boundaries.

Today, We’re releasing an A-Frame teleport component so you can easily use this technique in your experiences. The idea is simple; when holding the thumbpad, a line is displayed between you and the place you want to go. Move your hand to change the target position and release to teleport!

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A Week of A-Frame 31 + 32

What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of Oct 24, 2016 to Oct 31, 2016.

Too much action happening in the A-Frameverse, a new Twitter-centric format might make things easier and more visual! Lots of A-Framers met up at the W3C WebVR Workshop in San Jose to mingle about the future. Lots of A-Frame events happening around the world including India and London. And lots of work about to happen to get out the next release of A-Frame.

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