A Week of A-Frame 43
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 6, 2017 to Jan 13, 2017.We wrote three new guides for the A-Frame documentation. We automated GitHub repository builds with our new friend, A-Frobot. Meetups and events spawning around the world. The Inspector was updated, and our super secret cool demo will be released soon!
We ran our first official A-Frame Bay Area Meetup. We had a Vive in the middle of the Mozilla San Francisco community space. People came up to show off Vive demos such as A-Painter, @iamnayr‘s Kubernetes VR, VR d3.js snippets on @enjalot’s blockbuilder.org, @datatitian’s super-hands component, and @superhoge’s MMD model + deferred rendering + instancing demos.
One of the coolest demos yet was @kfarr’s City Builder. He placed neighborhoods and streets that snapped themselves to the grid, and he added aliens and narrated an extraterrestial attack in seconds. Complete with a VR UI from the Vive touchpad to choose between models to place.
Want to run recurring meetup in your local area? Let us know so we can keep the A-Flame going!
aframe-city-builder
— Micah Stubbs (@micahstubbs) January 12, 2017
(found a Vive demo link!)
👷 @kfarr
🛣️ #aframevr 🏗️ #roomScale 🏘️ #webvr 🏡
🔗 https://t.co/16tFtykHU9 pic.twitter.com/4fvVqOt2Eq
Ready Player One? Tons of playable @aframevr classic arcade with Vive + Touch in one room.
— Kevin Ngo (@andgokevin) January 13, 2017
👤 Made by @machenmusik
🔗 https://t.co/VKwDuCY682 pic.twitter.com/Hx6yVXT8Xt
Winter project finished! Viewing and sharing stereo panoramas with @aframevr and #threejs https://t.co/TRKxQFPYjB pic.twitter.com/FAVZ55K0Ls
— Ben Pyrik (@bryik_ws) January 7, 2017
Taking @aframevr animation component for a spin 🍭
— Kevin Ngo (@andgokevin) January 13, 2017
👤 Philip Bell https://t.co/qZ0vtx1FMz
🐙 https://t.co/u9tTk6Gqh1
🔗 https://t.co/U4PmcerjMC pic.twitter.com/K3OcqGqaib