A Week of A-Frame 45
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 20, 2017 to Jan 27, 2017.The text component has landed!. Thanks to @mattdesl for the implementation and initial component, then @bryik_ws for finishing the component, @fernandojsg for improving the component, and @machenmusik for shepherding it into core!

Read about the text component or try it out (best played with the Inspector)!.
And we’re about to release a tool that will make room scale VR development much more efficient and convenient!
📰 Building a Bow & Arrow for tracked controllers in #webvr #threejs!
— A-Frame (@aframevr) January 26, 2017
✍️ https://t.co/2LgZ7LYVrf
🔗 https://t.co/PRYdpFvKly
VRList updated with new WebVR projects + 360 panorama previews built with @aframevr 🙌https://t.co/y5S4uGOQSMhttps://t.co/DL99M3iLQi pic.twitter.com/7yDvWthlj5
— Jonathan Z. White (@JonathanZWhite) January 23, 2017
Text component has landed in A-Frame! Long lineage from @mattdesl to @bryik to @fernandojsg to finally @machenmusik. https://t.co/JNtU722e6B pic.twitter.com/PNFFalHroi
— A-Frame (@aframevr) January 27, 2017
Having fun with #VirtualReality , @aframevr, @blender3d and #lowpoly. Best using #GoogleCardboard https://t.co/RnwLmcwaJq
— Onepopcorn (@onepopcorn) January 26, 2017
