A Week of A-Frame 145
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 18, 2019 to Jan 24, 2019.We’re still working on 0.9.0. Diego is doing lot of testing with the WebXR support which is a lot of work given the flux and discovering issues with the spec, and is triaging through A-Frame issues. We expect it next week. In the meantime, check out this week’s featured projects including the BeatSaver Viewer from us at Supermedium, and usage by Chevrolet!
⚔️ We teamed up w/ the Beat Saber Modding Group & elliotttate to release the open source BeatSaver Viewer! Preview + link community songs on any browser (iOS soon) powered by @aframevr/#webvr. Featured on https://t.co/vj8PxhqxQg!https://t.co/pWKmNRnZdJ https://t.co/eWbcHXuIuz pic.twitter.com/CR4sA8MzKs
— Supermedium (@supermediumvr) January 26, 2019
Check out the the all-new 2019 Chevrolet Silverado in 3D! https://t.co/zJ0g7Kadq2 Made with @aframevr & threejs pic.twitter.com/LVZgxxchgx
— Allan Cozart (@ALLANCOZART) January 18, 2019
Slide Puzzle VR - No installs necessary! Play in your web browser.https://t.co/5U0nwXhmkY
— DS Effects (@dseffects) January 23, 2019
for Oculus GO, Gear VR, DayDream, Cardboard, Mobile and PC.#webxr #webvr #html5games #html5 #vr #virtualreality #vrgames #daydream #oculus #gearvr #webgames #onlinegames @aframevr pic.twitter.com/SUsx1c5Vcd
First try of @observablehq (impressed). A little demo of #d3js in #vr using @aframevr - transitions using a custom interpolator. #javascript #webvr pic.twitter.com/krsQ1JcQIW
— Kyran Dale (@kyran_dale) January 22, 2019
