A Week of A-Frame 90
What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 1, 2017 to Dec 8, 2017.A thread of @aframe physics experiments.https://t.co/jnkmGMDesm pic.twitter.com/k8eNxkVuOn
— C W E R V O 0 o ° ⢠O 0 o O O ° o O 0 O o O o O ° (@acwervo) December 10, 2017
Ready to make AR content in the Web? The Mozilla experimental WebXR viewer is available on iTunes (https://t.co/aPoJtVsdJ6) with starting points for THREE (https://t.co/UpD4O55xP5) or @aframevr (https://t.co/2xfMCmm07h). More info by @blairmacintyre on https://t.co/Khu6EBzZEw
— Diego (@dmarcos) December 8, 2017
Published @aframevr state component v2. Built ground up for @aframevr, simpler API, no deps, better perf. Makes developing non-trivial #webvr apps a dream. https://t.co/Dl6L3DXAsK
— Kevin Ngo (@andgokevin) December 6, 2017
OK finally finished this thing! - Wallace Office created in @aframevr. Based on #BladeRunner2049.
— Sebastian Sanabria (@Absulit) December 9, 2017
Models created in Blender and exported as glTF https://t.co/pYJnIsCVXK#vr #aframevr #gltf #b3d