Blog

A Week of A-Frame 53

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Mar 17, 2017 to Mar 24, 2017.

This week features the promise of Glitch as a teaching tool and open development platform for A-Frame. Glitch lets you code in the browser, remix existing projects to make them your own, instantly host live projects with your own custom URL, collaboratively edit, and upload assets. Remix the A-Frame Glitch.

The A-Frame School has been released to interactively teach people step-by-step A-Frame and WebVR, either self-guided or notably for workshops, also using Glitch. We’ll be updating the curriculum and adding more lessons.

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A Week of A-Frame 52

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Mar 10, 2017 to Mar 17, 2017.
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A Week of A-Frame 51

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Mar 3, 2017 to Mar 10, 2017.
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A Week of A-Frame 50

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Feb 24, 2017 to Mar 3, 2017.
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A Week of A-Frame 49

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Feb 17, 2017 to Feb 24, 2017.

The global Virtuleap WebVR Hackathon has come to a conclusion. They announced the top ten projects and winners, voted on by a panel of 17 judges from all different VR companies. Nine out of the top ten projects, including both winners, were built using A-Frame! We’ll list the Virtuleap A-Frame projects below with links. Congratulations to @ThePascalRascal and @Geczy for winning €30K and spots to VR acclerator programs in Amsterdam.

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A Week of A-Frame 48

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Feb 10, 2017 to Feb 17, 2017.

The theme this week is tools. Starting with an update to the A-Frame Inspector featuring asset modals and sample assets:

And a tool to configure curved images by @akaStefie:

And a tool to create A-Frame scenes by @webvrstudio:

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A Week of A-Frame 47

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Feb 3, 2017 to Feb 10, 2017.
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A-Frame v0.5.0 - Features & Tools

A-Frame v0.5.0 - Features & Tools

Give A-Frame a high five for the release of v0.5.0! This release pulls in highly-awaited components from the ecosystem such as text and glTF, addresses several large WebVR Polyfill bugs for smartphones, comes with a slew of enhancements and bug fixes, and enables upcoming motion capture tools.

What’s New?

A text component, using SDF and MSDF, has landed into A-Frame core! Based on mattdesl’s three-bmfont-text, the text component has gone through a long lineage starting with @bryik‘s initial aframe-bmfont-text-component to fernandojsg‘s improvements to mchen‘s fork to mchen shepherding the component into A-Frame. The text component comes with several stock fonts and supports custom fonts, alignment, anchors, baselines, spacing, and wrapping. Read more about the text component.

Text

The glTF model component has also landed into A-Frame core! glTF (GL Transmission Format) is an open project by The Khronos Group providing a standard efficient 3D file format that is tailored for transmitting models over the Web. The gltf-model component loads a 3D glTF model with a line of HTML. Note that glTF is a fairly new specification and adoption is still growing, but a large portion of the WebVR community are optimistic that glTF will become the .jpg of 3D assets. Read more about the gltf-model component.

Thanks to everyone who worked on the three.js glTF loader (richtr, @mrdoob, @auradeluxe, @superhoge) and the A-Frame component (@donmccurdy, @xirvr)!

Long-awaited bug fixes relating for smartphones include:

  • Fixing mobile iOS resolution and bluriness. Thanks to nullcode for the fix!
  • Fixing Cardboard support for many mobile devices, especially those with large screens. Thanks to @thoragio for forking WebVR polyfill to update its device database.
  • Fixing and forking WebVR polyfill for better WebView support. Thanks to grigorkh for the fix and andymartinwork for QAing.

The Inspector also contains a slew of updates including sample assets and texture modals so give that a look as well!

Check out the release notes for the complete changelog, includes a list of all new features, optimizations, and bug fixes.

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A Week of A-Frame 46

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 27, 2017 to Feb 3, 2017.

glTF support has landed! This is an early, but more performant alternative to COLLADA and OBJ formats, and we’ll likely see it becoming heavily adopted in WebVR.

We’ve started the countdown to the release of 0.5.0 looking to solve some long-standing WebVR polyfill issues once and for all.

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A Week of A-Frame 45

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 20, 2017 to Jan 27, 2017.

The text component has landed!. Thanks to @mattdesl for the implementation and initial component, then @bryik_ws for finishing the component, @fernandojsg for improving the component, and @machenmusik for shepherding it into core!

Text

Read about the text component or try it out (best played with the Inspector)!.

And we’re about to release a tool that will make room scale VR development much more efficient and convenient!

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